iOS Development

iOS Tutorial

12,750.00/

In 2005, when Steve Jobs began planning the iPhone, he had a choice to either "shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod". Jobs favored the former approach but pitted the Macintosh and iPod teams, led by Scott Forstall and Tony Fadell, respectively, against each other in an internal competition, with Forstall winning by creating the iPhone OS. The decision enabled the success of the iPhone as a platform for third-party developers: using a well-known desktop operating system as its basis allowed the many third-party Mac developers to write software for the iPhone with minimal retraining. Forstall was also responsible for creating a software development kit for programmers to build iPhone apps, as well as an App Store within iTunes..

Includes:  10 Articles  700 Skill Questions  10 Skill Videos  20 Quiz Sections

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iOS Skills - For Beginners & Professionals
In 2005, when Steve Jobs began planning the iPhone, he had a choice to either "shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod". Jobs favored the former approach but pitted the Macintosh and iPod teams, led by Scott Forstall and Tony Fadell, respectively, against each other in an internal competition, with Forstall winning by creating the iPhone OS

 History

"The history of iOS begins with the first product – iOs operating system in January 9, 2007 and extends to the current day."

 Great Achievement
  • iOS Jailbreaking.
  • iOS Unlocking .
  • iOS Digital rights management.
  • iOS Kernel
  • iOS Security.
 Currently Version :-As of October 2017 the following versions are supported by Microsoft:
  • 3.1.3 Feb 2, 2010/li>
  • 4.2.1 Nov 22, 2010
  • 5.1.1 May 7, 2012
  • 6.1.6 Feb 21, 2014
  • 7.1.2 Jun 30, 2014
  • 8.4.2 Dec 12, 2016
  • 9.3.5 Aug 25, 2016
  • 10.3.3 Jul 19, 2017
  • 11.2.5 Jan 23, 2018
  • 11.3 Beta 2 Feb 6, 2018
Includes:  10 Articles  700 Skill Questions  10 Skill Videos  20 Quiz Sections
 View-Controller Design Paradigm
  • Main characteristics of mobile apps.
  • Differences between mobile apps and desktop apps
  • How iOS is tailored to a mobile platform.
  • iOS main components and services
 View-Controller Design Paradigm
  • The Mobile App Paradigm
  • Review of Intro to MVC
  • UIView and UIWindow classes
  • View Hierarchy
  • Transparency
  • Memory Management
  • Coordinate Space
  • Custom Views: Creating a subclass of UIView, Drawing with Core Graphics
  • Controllers: View Controller Initialization, View Life Cycle, Controllers of Controllers.
 Intro to Objective
  • Coordinate Space
  • Obj-C vs. C++ vs. C#
  • Objects
  • Dynamic Typing and Binding
  • Classes
  • Foundation Basics: collections, enumeration
  • Memory Management Basics
  • Protocols
  • Views
  • Custom Views
 Mock Tests & Assignments
  • Each Module will be followed by objective mockup tests and practical assignments which help you to monitor your learning progress and Evaluate yourself.
 Support Any Device such as Desktop,Laptop,Mobile, on Any Device
 Motivational Videos
 Real-life Case Studies
 365 Days Access
  • You get 365 days access to the Learning Management System (LMS). This includes video, course material, exercise files and ppts used during the session.
 24x7 Support
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  2. Nishu Awasthi Feb 17, 2017

    For me, Skills in Online Learning has been breath-taking and enriching.The environment not only helped me in imbibing knowledge but also in developing my overall personality, fuelling confidence in me.

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 Q1. What is the difference between Synchronous & Asynchronous task ?
  • Synchronous: waits until the task has completed
    Asynchronous: completes a task in background and can notify you when complete
 Q2. What Are B-Trees? ?
  • B-trees are search trees that provide an ordered key-value store with excellent performance characteristics. In principle, each node maintains a sorted array of its own elements, and another array for its children.
 Q3. What is bounding box?
  • Bounding box is a term used in geometry; it refers to the smallest measure (area or volume) within which a given set of points.
 Q4. Explain subscripts ?
  • Classes, structures, and enumerations can define subscripts, which are shortcuts for accessing the member elements of a collection, list, or sequence..
 Q5. What is Dynamic Dispatch ?
  • Dynamic Dispatch is the process of selecting which implementation of a polymorphic operation that’s a method or a function to call at run time. This means, that when we wanna invoke our methods like object method. but Swift does not default to dynamic dispatch
 Q6.What’s Code Coverage ?
  • Code coverage is a metric that helps us to measure the value of our unit tests.
 Q7.What’s Completion Handler ?
  • Completion handlers are super convenient when our app is making an API call, and we need to do something when that task is done, like updating the UI to show the data from the API call. We’ll see completion handlers in Apple’s APIs like dataTaskWithRequest and they can be pretty handy in your own code.
  • The completion handler takes a chunk of code with 3 arguments:(NSData?, NSURLResponse?, NSError?) that returns nothing: Void. It’s a closure.
 Q8. What is Responder Chain ?
  • A ResponderChain is a hierarchy of objects that have the opportunity to respond to events received.
 Q9. What is Regular expressions ?
  • Regular expressions are special string patterns that describe how to search through a string.
 Q10. What is TVMLKit ?
  • TVMLKit is the glue between TVML, JavaScript, and your native tvOS application.
 Q11. What is ABI ?
  • ABIs are important when it comes to applications that use external libraries. If a program is built to use a particular library and that library is later updated, you don’t want to have to re-compile that application (and from the end-user’s standpoint, you may not have the source). If the updated library uses the same ABI, then your program will not need to change
 Q12. hat is Facade Design Pattern ?
  • The Facade design pattern provides a single interface to a complex subsystem. Instead of exposing the user to a set of classes and their APIs, you only expose one simple unified API.